Civilization beyond earth rising tide

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In retrospect, my unwillingness to step out of the traditional Civilization box meant I never got to experience some of the expansion's more interesting features. I now curse my fears, thanks to the words of lead producer Andrew Frederiksen, who filled me in on the intricacies of water-city management. In time, I might be able to move to a strategically advantageous position, but it was too early in the game for me to have a grip on benefits of the slow city-moving process. Eventually, I moved the city a few tiles to the south, but it cost me production, and left me wondering if ordering my metropolis through the ocean like a giant sea-slug was worth it.

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As I made my initial turns, a pop-up message told me I could move my city, and wouldn't stop popping up until I did so. The city in question was Deepcastle, the capital city of my burgeoning water-based empire in a recent game of Civilization: Beyond Earth - The Rising Tide. And apparently, I am afraid of moving my own floating cities. Human beings are often afraid of new things.